



Especially after recent changes to the license terms that allow for free commercial use of UE4 until a game developed on it generates $1 million in gross revenue. However, this is not a problem for independent creators, who use Epic Games' technology en masse anyway. Starting with a textured mesh that you’ve created. You can even further refine your character in MetaHuman Creator. Epic Games also stipulates that creations created in MetaHuman Creator can only be used in projects based on the Unreal Engine (specifically: version 4.26.1 or later). The first major feature of the new MetaHuman Plugin for Unreal Engine, Mesh to MetaHuman, enables you to take your own custom facial mesh and convert it into a MetaHuman, fully rigged and ready to animate. Of course, nothing prevents the developers from exporting metahumans to other applications and create even more personalized models. However, the wizard is not a full-fledged tool for creating three-dimensional models and does not give full freedom - a limited number of hairstyles, facial textures, etc. Those wishing to test the potential of MetaHuman Creator can register on the official website of the Unreal Engine technology.Įven this early version of MetaHuman Creator has made quite an impression on people who have already had a chance to get to try out its capabilities. Such characters (or their data) can be transferred to the game or to another project. According to Epic Games, the tool allows for creation of virtual actors that are as good as those in high-budget productions in just a few hours. As a reminder: MetaHuman Creator is a new feature of the Unreal Engine technology that enables us to easily create incredibly detailed and realistic character models, including clothing, hair, and even facial expressions.
